Most of them are already playable, and they look and behave very nicely.įrom the outset, Ubisoft decided to revamp the whole Might and Magic universe into a revolutionary modern fantasy. GS: Are the new factions starting to take shape at this point? Is it safe to compare the strengths and weaknesses of returning factions, like the humans and the inferno town (which seem to strongly resemble the castle and inferno towns of Heroes III), to previous versions of them in previous games? Or are the factions being changed significantly to add more variety, since there are fewer than there were in Heroes III or IV?įC & TLG: Indeed, the factions are really starting to take shape at this point of the development. According to the feedback we received during the show and in the forums, it seems we are on the right track to make a great game that any Heroes fan will be proud of. The Heroes franchise is still very strong and very popular. Fans are always eager for one more bit of information or one more screenshot, and many journalists seem to be fans themselves. Everybody wanted to know more about the game, and it seems we managed to deliver what they were expecting. GameSpot: How do you feel Heroes V was received at the Electronic Entertainment Expo by the press and the fans?įabrice Cambounet and Thomas Le Grand: We received great feedback and incredible buzz from fans, retailers, press, in the official forums and communities, and even other developers and publishers. It's got a new look and setting, but the goal is still to set out and conquer. To get the latest details, we caught up with Ubisoft producer Fabrice Cambounet and assistant producer Thomas Le Grand. Second, it's being set in a whole new environment. First, it's being developed by Russia's Nival Interactive, as opposed to longtime series creator and developer New World Computing. Heroes of Might and Magic V is a step in a whole new direction in a number of ways. It was so good that it led to four sequels, including the upcoming Heroes of Might and Magic V, due out in 2006. Heroes of Might and Magic was a turn-based strategy game that let you control a fantasy race, build up a fortress city, and then raise armies in an attempt to conquer a magical realm. When it appeared 10 years ago, Heroes of Might and Magic quickly established a loyal and fervent fan base, thanks in large part to its addictive and deep strategic gameplay.
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